An in-progress decompilation of Luigi's Mansion for the Nintendo GameCube.
The focus is currently laid on both the Japanese release (GLMJ01) and American release (GLME01). The original creator first focused on the North American release, which was then changed to the Japanese release in Moddimation's project. The current project uses these previous efforts as references for symbols, types, and code.
There are no known symbol maps for this game, however, it does come with RTTI.
- Aug. 24 2000 Presented at SpaceWorld 2000 simply as a tech-demo to show the power of the gamecube
- Aug. 24 2001 Presented at SpaceWorld 2001 as an actual game title
- 2001 - 2002 Various game releases on gamecube
- Sep. 13 2018 3DS port announced
- Oct. 19 2018 3DS port released
- Sep. 9 2022 luigis-mansion channel created in discord
- Dec. 15 2022 Sage-of-Mirrors creates zmansion repo on github
- Dec. 18 2023 Sage-of-Mirrors last activity in #luigis-mansion channel
- Dec. 12 2024 CoNesTra forks Sage-of-Mirrors/zmansion and updates toolchain
- Mar. 20 2024 Moddimation forks CoNesTra/zmansion
- Apr. 9 2025 #luigis-mansion channel is revived
- Apr. 23 2025 project is back on decomp.dev
- Dec. 3 2025 Project becomes inactive due to drama and loss of interest
- Apr. 16 2026 ThePlayerRolo creates lm-decomp repo on github with an updated toolchain
- Apr. 22 2026 ThePlayerRolo's project is added on decomp.dev as "Luigi's Mansion (Active)"
- Apr. 23 2026 ThePlayerRolo's project replaces Moddimation's project on decomp.dev
- Dolphin SDK
- JSystem
- Jaudio (C)